This page should include all the questions you have about drifting at our events and our format.
VIR May 2nd Specific Information:
Drifting Bash Style Will Be Done All Day @ Patriot Course
People selected for Mini Games Will Run Later in the Day. Some might take place at Main Course (schedules pending).
RUN GROUPS FOR BASH
is designed for drivers that exhibit great car control. They can complete the course without any issues, are generally looking to improve minor areas of their skill set, and are comfortable running tandem with other drivers. In addition to their skill level, "A Group" drivers must also have the required safety equipment in their vehicle, this includes but is not limited to roll cage, helmet, fire suit, gloves, shoes, and harness. For a detailed list of approved safety equipment, please refer to either the Formula DRIFT or USDrift rulebooks or email firstname.lastname@example.org.
“ B Group”
is designed for drivers that have a general understanding of car control. They can complete the course with minimal issues, such as minor straightening or running off line. Drivers that exhibit “A Group” skills, but lack “A Group” safety equipment would also be designated to “B Group”.
is designed for drivers that have basic car control skills and/or are new to the sport. If you can not complete the course without spinning, going off course, or understeering, then you belong in “C Group”. This is where everyone starts out, and by choosing this group, it allows more experienced drivers in “A and B Groups” the ability to help you out since they won’t be on course at the same time as you. This is a great group to learn the basics in and progress.
How Do We Select Drivers for These?
Drivers will be selected for mini-games based on skill level, car appearance, and enthusiasm chosen by Street Driven staff and partners.
Game 1 - Drifting Soccer
Competitors will get two attempts to hit a soccer ball positioned on the track with their rear tire through a soccer goal. The winner will be determined on who scores the most goals. If no one scores, the closest shot at the goal will win.
Game 2 - Drifting Limbo
Each competitors will take turns drifting though a gate that gets smaller after each round of drivers have attempted. If a competitor fails to drift or is unable to drift through the gate, they are knocked out of competition. The last competitor to successfully make it through the smallest gate wins.
Game 3 - Hard Park Contest
Each competitors will take turns drifting though a gate that gets smaller after each round of drivers have attempted. If a competitor fails to drift or is unable to drift through the gate, they are knocked out of competition. The last competitor to successfully make it through the smallest gate wins
Game 4 - 360 Contest
Competitors will get two attempts to complete a full 360-degree spin while in drift between two gates set up on the course. Points are deducted for spins that occur before or after the gate, straightening, and spins that are not a full 360-degrees. The highest score wins.
Game 5 - Drift Slalom
Competitors will get two attempts to drift back and forth through a set of cones arranged in a straight line. Competitors who successfully drift the entire length of the slalom course will have their scores recorded and the fastest time through the course wins. Hitting cones will be penalties assessed to the scored time.